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Spagato

Age 26, Male

Game Programmer

NYC

Joined on 2/1/20

Level:
9
Exp Points:
729 / 900
Exp Rank:
95,014
Vote Power:
5.09 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
31
B/P Bonus:
0%
Whistle:
Normal
Trophies:
16
Medals:
338
Supporter:
3y 9m 26d

Spagato's News

Posted by Spagato - November 11th, 2021


Hey everyone! Sorry for being gone for a while, there's a lot of things going on that have been slowing down production lately. However, it didn't stop me from working on the game bit by bit. I didn't update it yet though. We decided to drop this update later. Please be patient, the art takes a while :`)


LIST OF STUFF.


GAME

  • Local multiplayer.
  • iu_468756_7841180.gif
  • New Level / Map. Yes that's Milky Possum
  • iu_468759_7841180.gif
  • New mechanic RUSH. Hit 25 combos and receive a player buff. Lost on hit.
  • Controls will now SAVE. (No need to change them again every time you load the game)
  • New enemies.
  • New boss.
  • New OVERDRIVE mode (harder).
  • Survival Mode.
  • Fullscreen Support.
  • New main menu screen.


PICO

  • Shoots faster.
  • iu_468757_7841180.gif
  • Can cancel more moves.
  • iu_468758_7841180.gif
  • When in RUSH (25 combo), Picos pistol is replaced with an uzi firing an additional bullet. If Pico rolls, his next pistol shot is replaced with a shotgun firing 4 additional bullets.
  • iu_468760_7841180.gif
  • Once per RUSH, Pico will dodge one attack negating the damage and removing all projectiles on screen.
  • iu_468761_7841180.gif


CASS

  • Will be playable during the update.
  • iu_468763_7841180.gif
  • (Passive) now gets increased attack speed on the 3rd hit.
  • iu_468762_7841180.gif
  • (Passive) summons clones that copy the previous normal attack move when in RUSH.
  • iu_468765_7841180.gif
  • Juggle a boss in the air after a parry.
  • iu_468764_7841180.gif
  • Heavy air attack removes Cass`s afterimage.



Tags:

17

Posted by Spagato - July 11th, 2021


Hey Everyone!


Cassette girl is almost done. Nothing here is final and can be changed in the future, but this is most likely it. There's no release date yet, but hopefully within the next month or so. You can see some gameplay over here by Keith Garces. Here is a quick preview of what she does:


  • (Basic Attacks) - It's a generic 1, 2, 3 hit string. iu_355197_7841180.gif
  • (Heavy Attack) - Used to launch light enemies into the air for an air combo. Can parry certain boss moves to launch the boss into the air. iu_355198_7841180.gif iu_355199_7841180.gif
  • (Special) - Cassette Girl turns invincible and dashes in a given direction hitting everything in her path (up okay). She leaves an afterimage that she can recall to (lasts for a couple of seconds). Arrival and return of the dash releases an explosion that damages all enemies caught inside. iu_355200_7841180.gif

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11

Posted by Spagato - June 27th, 2021


Sorry for a long time for an update. I took a couple of months researching how to improve the fps of Rushdown Rivals. I was able to significantly improve the fps but really required me to reverse engineer my spaghetti code. Now I'm back on track making more stuff for the game. We cookin some really good stuff. Hopefully, I can show you more stuff soon :p.


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3

Posted by Spagato - May 13th, 2021


First I want to thank you all for 100 fans!


Rushdown Rivals just got a new freeplay mode. You can now roam around the map and spawn whatever you like. Want to practice? You can spawn a training dummy. Want to try fighting two Tombots instead of one? Go for it! How about having an army of robots against Tombot? You can also make Tombot your friend!

iu_304013_7841180.webp


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6